April 1928

Although this point is a couple of weeks ago, we could not miss the big news announced by RED at NAB this year.
For if you do not have even heard a rumor, the maker of digital cinematography, RED, announced two new camera models, available in 2009. de 3K. This is EPIC models of 5k and 3K Scarlett. A true revolution given that it is rumored that the price of Scarlett could model output stands at around $ 3,000, more or less than a semi-professional HDV, who wants one?

RED EPIC:

  • NEW FULL FRAME S35MM Mysterium X SENSOR
  • 100-100 FPS
  • UP TO 100 MB / SEC. REDCODE RGB RECORDING TO RAW AND REDFLASH
  • FULL SIZE DUAL LINK HD-SDI, 2-XLR AUDIO INPUTS AND HDMI
  • WI-FI CONTROL
  • FIREWIRE 800 and USB2
  • 6 POUND FULLY MACHINE ALUMINUM BODY WITH HYBRID STAINLESS PL MOUNT
  • COMPATIBLE WITH MOST RED ONE ACCESSORIES
  • UPGRADE FULLY SENSOR, BODY, BOARDS AND MOUNT.

SCARLETT RED:

  • NEW 2 / 3 "Mysterium X SENSOR
  • 1-120 FPS (180FPS BURST)
  • UP TO 100 MB / SEC AND RAW REDCODE RGB RECORDING TO DUAL COMPACT FLASH
  • 4.8 "LCD
  • 8X T2.8 RED ZOOM LENS
  • FULL AUTO OR FULL MANUAL SHOOTING MODES
  • HDMI and HD-SDI
  • FIREWIRE 800 and USB2
  • STILL MODE
  • COMPATIBLE WITH MANY RED ONE ACCESSORIES
  • WI-FI CONTROL

April 1920

Digital systems operate on bits, the smallest unit of information that any computer can understand. A bit can only have two values: 1 (on) or 0 (off). It's how the system works binary.
Combining bits in a different order, number and with different values, as is done composing any digital information. The more bits, more info.

Thus, the color in digital images, is built by bits. For example an image of a bit, will only target values (1) black and (2), so that its color depth or bit depth will be limited if not minimal.

As we increase the bit color of an image, we will have more values that represent it.

distintos, tenemos suficiente para representar el color de una imagen y que resulte real para el ojo humano. Usually 8 bits, equivalent to 256 different values, we have enough to represent the color of an image and make it real to the human eye.
These 8 bits are actually bits per color channel (RGB), ie when talking about an image of 8 bits, we refer to 256 levels of red x 256 shades of green x 256 shades of blue = 16,777,216 colors.

(8×3), y la podemos por tanto ver definida de las dos maneras. Caution should be exercised with this nomenclature, and must specify what they mean bits, as for example an image of 8 bits per channel, is the same as an image of 24 bits per pixel (8 × 3), and we can only much more defined two ways.

  • RGB 8 bits per channel (bpc) = 24 bits per pixel (bpp)
  • 8 bits per channel RGB + Alpha channel = 32 bits per pixel (bpp)
  • RGB 16 bits per channel (bpc) = 48 bits per pixel (bpp)

DEPTH OF COLOR IN THE DIGITAL VIDEO

While we have said that with 8 bits per channel can get an image with a color definition sufficient for the human eye in this video is not always so.

Most digital video formats generate images of 8 bits, others are capable of reaching the 10 bits, providing more dynamic range image, in particular 1024 values per channel, compared to 256 provided by the 8-bit .

  • Bit depth ---------- Video Formats
  • 8 bits per component -> Betacam SP, DV, DVC-Pro, DVC-ProHD, HD Cam, HDV
  • 10 bit per component -> HDCAM SR, Digital Betacam, D5, D6

But what gives us greater depth of color video if an image of 8 bits is sufficient for the human eye?
Greater color depth gives a broader range of performance on the image and can adjust much more accurate color touch-ups, etc ... Chromas overall color depth is beneficial to any post-production process on the material we work with .

que necesitaremos, haciendo el proceso de trabajo mucho más lento. But the price to pay when working with higher bit-depth, is very high in terms of processing speed of our machine and disk space you need, making the process work much slower. It is therefore essential to know when and how to use a deeper color to the needs of our project.

WORKING WITH VIDEO A 10BITS OA 8bits

As we have seen, most video formats work at 8 bits, which provides values from 0 to 255, where the absence of value (0) would be black and the maximum value (255) would be white.
But in reality, 8-bit digital video, white is at the value 235, while black is raised to the value 16. The values located between 236-255 and between 0-16 are reserved for the super-white (headroom) and the super-black (footroom).

Here you can find more information on the subject, since we shall not dwell much on this point: Black and white Levels

8-bit images are usually sufficient to simple editing jobs, with little post-production, for as soon as we begin to "tighten" the capabilities of 8-bit-based filters and advanced retouching, we encotraremos with the first and most serious problem : the posterization or color banding.

The banding, occurs mainly in color gradients where the 256 levels are not sufficient to represent the full range of colors. This is something inherent in the 8-bit images, what happens to any color retouching and if it emphasizes what we are not careful with the flow of work and at some point in the recompressed image editing with a codec, the result may much worse.

Banding can be prevented, or at least alleviate it, using various techniques.

If we assume 10-bit material in the possibilities for 1024 are minimal banding color levels will be sufficient to prevent it.

In case you can not have 10-bit recorded material can do the following:

  • Snap 10bits codecs. For example the recent Apple Pro Res 422 codec 10 bits allows quite manageable file sizes while maintaining a color depth of 10 bits. Another highly recommended option is to acquire a codec Cineform which also permits HD timelines to 10-bit processor barely suffering because they are highly optimized to take little and offer a high quality.

In case of not having any of these codecs, we can serve any other 10-bit, the downside will be the huge files that we will be forced to work and the consequent slowdown of work, which is not highly recommended.

  • Capture in the native format to 8 bits, but set the project to a bi t more depth. Thus, any additional retouching, digital gradient effect or we add will be generated in the new color space for our project. After Effect For example there is the option of setting the timeline to 8-bit, 16 bits or 32 bits. While the work process slows down dramatically, we will gain in quality, especially color gradients and blurs.

Eye, for work in a higher bit depth can slow down the work up to 4 times, sometimes making the process unworkable if we have a good machine.
One solution would be to convert the bit depth right at the end of the project, before rendering, making the new software calculates all the filters, effects and more, only at the end.

Still, the images from 8-bit sources, can still show a slight banding, because even if they are converted to 10 bits, originally have only 256 levels and that can not be varied.
In this case we can resort to old tricks that still work like a blur to add gradients and blur to add a little noise filter

POINT FLOAT 32 BIT

32 bit or float point (floating) is the maximum depth of color that we can get in a digital system. Here there is no possibility of banding artifacts because there is no color levels as the 256 of the 1024 8-bit or 10 bits. Exists only in float point values from 0 (black) to 1 (maximum brightness) with intermediate values which may be infinite. For example if a system of 8-bit gray value is represented by 128, in a float point The gray can be 0.5892345 ... with all possible decimal ... so that the color range is virtually infinite.

The images generated by computer (CGI) and the images from the 3D software are created in this color space, but when saving image formats of 8 or 10 bits are automatically resample.

A project set to 32 bits will allow maximum quality in all we add digital elements such as gradients, in the implementation of filters such as blur and allow the color corrections do not cause damage in excess of 8-bit images with which we are working , but, again, can slow down our work up to 400%. It is likely that a project set to 16 bits we have enough.

, aumentaremos enormemente nuestra capacidad postproduccir imágenes de calidad. More and editing equipment are more powerful and can take advantage of greater color depth, if we add to this work, Possibility of codecs such as ProRes or Cineform codecs will greatly increase our ability postproduccir quality images.

 

 

April 1910

se refiere a la manera en que el dispositivo de registro de la imagen (el CCD de la cámara) capta la infinita información de luminosidad y color presentes en una escena y la convierte en una señal “manejable” y “discreta”. Sampling of color or chroma sampling refers to the way the recording device of the image (the CCD camera) captures the infinite brightness and color information present in a scene and becomes a signal "manageable" and "discreet."

As we saw in the previous article, the color and brightness information is done by weighting the color green on others and prevail upon him by the brightness information. Thus the signal conforms Y'CrCb components.
These three components also are sampled using an array of 4 x 4 pixels, where their values are discharged. So to represent this color sampling 4:4:4 uses the term, which describes the highest possible quality that can have this sign: 4 pixels of brightness information / G, 4 pixels for the chrominance component R and 4 pixels for the chroma component B.

To save bandwidth and create more affordable format, the matrix is simplified, normally, leaving intact the information of brightness, and chroma components are averaged and interpolated, giving rise to another type of sample, for example 4:2:2 , where R and B are half as information or 4:1:1, which is further reduced.

The different video formats are classified primarily by the sampling rate using color. Here is a ranking of the main format according to their sampling rate:

CHROMA SAMPLING

Video Formats

- -----> HDCAM SR 4:4:4, RGB computer-generated images
- -----> 4:2:2 Digital Betacam, DVC-Pro 50, DVC-pro 100 (HD)
- -----> 4:1:1 DV, DVC-PRO, DV CAM
- -----> 4:2:0 HDV, AVCHD
- -----> 3:1:1 HD CAM

Usually the cameras are capable of recording more information than then recorded. When recording on tape or hard disk card, the camera takes a compressed format you choose, thus losing some of the information previously recorded by the CCD.

So it is not rare productions in which is recorded directly the signal coming out of camera. From a component output connects the camera to a recording device that collects the signal and the uncompressed recording directly to hard disk. There are cameras such as Panasonic HC27 they are able to give a 4:4:4 signal but instead recorded in DVCPRO HD is 4:2:2.

It is certain that if we record our modest signs of small chambers AVCHDs HDVS or directly to disk without going through a compressor, because we'll get better quality capturing the image directly as the records the CCD.

Solutions such as those provided by Icon colorspace allow 10-bit 4:4:4 recordings directly from your camera.


COLOR SAMPLING IN PRACTICE

The color sampling used in the material with which we work is critical when post product. The highest quality is given by a smaller sample, ie, 4:4:4 or 4:2:2 formats are those which provide a greater range of action, especially when performed chromakeys colors or retouch.

For example do a good chromakey with 4:2:0 material (the popular HDV) is not impossible, but extremely difficult because the lack of color information, especially on the edges of the silhouettes, can give us real headaches .
Hence, it is very important to choose the right format to our productions. For example does contain a touch of color and very precise depth or we make a chroma, we must not lose a 4:2:2 format.

CHOOSING THE RIGHT COMPRESSOR

Likewise when planning our workflow, and knowing what the sample used, we should choose the appropriate codec for the capture of material, trying not to lose an inch of its initial quality.

The logical thing is to keep the codec for the format in which they have recorded. If, for example captured in Final Cut via Firewire, capture is only a "transfer" of digital data from the camera to your hard drive, ie no loss because it is a mere copy of information.

contamos con algunas más opciones pues estas tarjetas proporcionan otros tipos de codec o compresores que podemos usar. If we do capture through other devices such as Blackmagic and AJA cards we have some more options as these cards provide other codec or compressor that we use. In any case it must respect the original sample.
For example, we capture footage in DVCPRO HD (4:2:2) in the new codec from Apple ProRes422, maintaining quality while DVCProHD to reduce the size of the data, creating files much smaller, more manageable .

On the other hand, capture a material of inferior quality in a superior format makes little sense because we are not going to have more quality in your image. If for example we have recorded and captured in HDV DVCPro HD codec, the latter being 4:2:2 and 4:2:0 HDV, only we get a much larger file size, but not with more information. Neither will win much capturing uncompressed / uncompressed.

ya que cualquier elemento que añadamos a posteriori como gráficos, degradados, fundidos, textos y retoques de color, se verán On the contrary, it is advisable to set the timeline or project to the highest quality (10bits) and keep uncompressed renders as any item we add to post as graphics, gradients, fades, text and color retouching, will
well benefit.

lo trataremos con más detenimiento en el siguiente artículo, pues es un factor que va unido al muestreo de color y que es determinante en el resultado final de nuestros proyectos. The concept of color depth or bit-depth will treat in more detail in the following article, it is a factor which is attached to the sampling of color and that is decisive in the outcome of our projects.

 

 

6 April

The manufacturer of professional lighting Lowell has recently created an interesting web in Learning space . It offers a series of articles where we can learn basic lighting techniques for various situations: how illuminating interviews with one or more people, how illuminating glassware ...

Useful for both video and photography and we can also find a glossary of technical terms of lighting.